10.25.07
Posted in Uncategorized at 8:04 pm by swrittenb
I’ve been spending some time optimizing some of the queries on the back-end and making the tables more customizable, which has really improved the amount of control over the enemies, artifacts, attacks, and everything else really. However, I need to get to work on the story! It’s all up in my head, but adding the data is going to be a lot of work. Expect a flood of zones, foes, and items in the next couple of weeks.
Also, we’re now live at http://www.twelvesands.com, so if you’re trying to get at the old address, it’s no longer active. As always, if I broke something, please email me!
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10.16.07
Posted in Uncategorized at 3:00 pm by swrittenb
Here’s a quick snapshot of the Character UI.

It still needs some work, but the character UI has been cleaned up considerably. Reputation numbers don’t look very pretty, and using/equipping artifacts needs some improvement. However, I’m getting happier with the look of the game, and at least this shows off some of the character development. Don’t assume anyone else will be getting the Development Blade though.
I also wanted to note that I’m looking for some beta testers who would like to get an early look at the game. If you’ve got gaming experience, please send me an email, and let me know why you’d be a great asset to the team. It would be wonderful to have some more people, because the ones that I’ve got so far have already had a great influence on the game. Send me a quick bio at scott@scootah.com, and I’ll be in touch!
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10.12.07
Posted in Uncategorized at 12:17 pm by swrittenb
I just wanted to add some screenshots, since development seems to be going really well right now. Next step should be introducing people to the blog, but hey, one thing at a time.

Here’s a sample of the navigation system in place. There are about 20 zones in game right now, but that’s growing as I flesh out the lower levels. Combat zones are indicated as such in the UI, and each place has a description and a set of nearby areas.

Store zones exist as well, with collections of artifacts that can be purchased or sold. Restrictions are present for some artifacts — in this case, gold isn’t the issue, but reputation with an in-game faction is.

Karo was the first NPC I put in, and quests just got added recently. Right now the standard is an unlimited repeatable quest system. You collect items, he takes them and rewards you generously. It’s all open and data-driven, so adding quests is pretty straightforward.

There’s a combat system that’s pretty basic right now, but one that’s growing with the addition of new skills. Valid options are given at the bottom. Fatigue is accumulated after combats, and when you hit 100% fatigue, that’s it for daily adventures.
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10.10.07
Posted in Uncategorized at 5:51 pm by swrittenb
Twelve Sands is an online browser-based game that’s been in development for a few months now, and is finally reaching the point where it’s ready to be opened up. It’s been a blast to work through so far, and it’s definitely going to be an ever-changing project, but there comes a time when you’ve got to set things loose!
What is Twelve Sands, really? It’s a PHP game, with a lot of inspiration from games like World of Warcraft, Kingdom of Loathing, and the old text-based MUDs. It is a classless system, in that you start with the same character as everyone else, and develop unique skills through leveling and training. If you want to follow the path of a warrior, it’s available; magic users need only take a different set of skills.
I like the open-ended nature of systems like this, and recognize that tuning is going to be a big part of making the game fun to play. That said, there are always spots open for players who would like an early look at things, and a chance to make an impact on the system, and the world itself. If you think this appeals to you, please shoot me an email! My address is here on the site, and if you don’t mind sending some background about yourself, it would really help me out. If you’re unsure as to what the game is, please stay tuned to this blog, and I’ll be posting updates as I find both time and things to say!
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