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	<title>Twelve Sands Blog</title>
	<link>http://blog.twelvesands.com</link>
	<description>Information and development news about the Twelve Sands online game.</description>
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		<title>Two months later..</title>
		<description><![CDATA[It would be hard to could all of the number of genuine blog posts that say things like &#8220;I&#8217;m going to try to post more often now, alllright!&#8221;, followed by months of silence. Uh, sorry about that. Things have been really exciting here at Twelve Sands, and I&#8217;ll try to cover a brief summary of [...]]]></description>
		<link>http://blog.twelvesands.com/?p=28</link>
			</item>
	<item>
		<title>Welcome back!</title>
		<description><![CDATA[Happy Canada Day!  Twelve Sands reopened today, and officially it&#8217;s back into beta!  I know it&#8217;ll probably always be a growing project, and at some point it won&#8217;t make sense to call it beta, but that day hasn&#8217;t come yet. The development downtime was a great experience for me, and I managed to get a [...]]]></description>
		<link>http://blog.twelvesands.com/?p=27</link>
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		<title>Reviving the blog</title>
		<description><![CDATA[I&#8217;ve been thinking lately about bring the blog back to life, and it seems like a good idea.  Maybe I&#8217;ll be the only one reading it, but if you&#8217;ve got an RSS feeder, feel free to add the link!  It&#8217;s not clear what the blog will become, but I&#8217;m interested to have a place other [...]]]></description>
		<link>http://blog.twelvesands.com/?p=26</link>
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		<title>Changes since beta</title>
		<description><![CDATA[It would be hard to summarize the number of changes that have gone in since the site entered an open beta.  There are always new things that need to get done, and players have really been testing out the mechanics and offering great feedback.  We&#8217;ve exceeded 100 users, expanded the chat system, opened dozens of [...]]]></description>
		<link>http://blog.twelvesands.com/?p=25</link>
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		<title>Forums are live</title>
		<description><![CDATA[It&#8217;s been an extremely motivating week, I have to admit! People are starting to sign on to the game, and what&#8217;s best is that they&#8217;ve got lots of feedback, both good and bad. In that vein, I&#8217;ve finally set up some forums for the game, in order to allow me to post more constant information [...]]]></description>
		<link>http://blog.twelvesands.com/?p=23</link>
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		<title>Major code updates</title>
		<description><![CDATA[Just a quick note, I made a major optimization to the way characters are accessed that should dramatically improve database access, but could have caused problems.  If you see anything, please let me know!  This change will make it a lot easier to add more character-related options, like profession skills, and it will make a [...]]]></description>
		<link>http://blog.twelvesands.com/?p=22</link>
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		<title>Twelve Sands is in open beta!</title>
		<description><![CDATA[I just added a link to the registration page, so if people are interested in giving this a shot, please check it out! http://www.twelvesands.com/ As always, there are things that need fixing, and there is lots of content that hasn&#8217;t made it in yet, but there are a lot of places to go and things [...]]]></description>
		<link>http://blog.twelvesands.com/?p=21</link>
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		<title>Refactoring and Skills</title>
		<description><![CDATA[I&#8217;ve been spending more time reworking the code to clean it up and hopefully get rid of a few problems.  It&#8217;s growing so fast right now that some nasty problems have started to sneak in, so it&#8217;ll be nice to try to keep on top of that. The fifth skill set is in now, and [...]]]></description>
		<link>http://blog.twelvesands.com/?p=20</link>
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		<title>Skill and High Level updates</title>
		<description><![CDATA[Among other things, the fourth skill level is in place now. The following five skills have been added: Hammer Fists (+melee dmg) Roll with the Strike (less dmg taken) Intense Focus (+xp awarded) Trustworthiness (+rep awarded) First Aid (make bandages) It actually feels kind of validating to have interesting rewards for Intelligence, Charisma, and Constitution, [...]]]></description>
		<link>http://blog.twelvesands.com/?p=19</link>
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		<title>Screenshots and updates</title>
		<description><![CDATA[Now that we&#8217;re trapped inside with the snow and ice outside here in Ontario, it&#8217;s easier to be productive. Here&#8217;s a few screenshots to show the hovering system, as well as some of the new features sitting on the server-side. The artifact interface was refactored a bit to separate things into quest items and usable, [...]]]></description>
		<link>http://blog.twelvesands.com/?p=16</link>
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